
On the floor "Little Creepy Things" there's a room where I have to pull a lever to open a door, but on the way there's a pressure plate that unleashes a spiderbot that then steps on another pressure plate and closes the door I had just opened. # In a secret room I found a shotgun with a most useful ability: Knockback! Now it's my turn to kick you tinheads around! Freelook will be needed to spot some buttons/levers. There will be some really dark sections in this game. # The headlamp you have isn't gonna do you much good. # In case you hadn't tried, steam insta-kills you (wat).

# Readables are starting to give away the plot now, nothing new there so I won't waste time on it. # The puzzle that needs to be solved to get the key to the aforementioned stash is also borrowed from LoG, but IMO it drags on a bit (hint hint). # Like in Legend of Grimrock, I've found an optional "stash" where you pick one of three doors to open to get goods related to each "class". There was a hidden switch I needed to press, but due to 30 years of assumptions while playing dungeon crawlers I never thought to check that spot.

# Regarding the puzzle I was stuck on - I was right. # At this point it's a good idea to keep in mind that bladed weapons do more damage against organics and hammers do more damage against mechanics. # Puzzles continue to be of the Soko Ban-variety, but arena fights are also getting more elaborate. # The first enemy encountered here is brand-new, the last time I've seen anything like this was in Aliens vs Predator back in 1999.

This game seems to be a grower like Stonekeep, getting better further on.
